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Nyla Skin
Maximum fun chamber
246
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Posted - 2013.04.29 10:17:00 -
[1] - Quote
mechtech wrote: The game itself is somewhat intentionally left void of NPC interaction in order to facilitate player storylines instead.
What player storylines
Brooks Puuntai wrote:"Storytelling" doesn't necessarily have to be PVE based, but instead can be used to influence player interaction. People tend to forget this is a MMORPG expanding on storytelling aspect is a part of the game as well.
Or more preferably have player interaction actually influencing the PVE world and not just some number in faction warfare window. Presentation is what Eve is lacking. |

Nyla Skin
Maximum fun chamber
246
|
Posted - 2013.04.29 10:26:00 -
[2] - Quote
MrDiao wrote:Novel writing online?
I'm somewhat agree with the op the there are few backstories inside the game. For people who saying "create story yourself", I would say that you can't create much story until ccp allows player to add more semi-permanent inputs to the game
What do I need Eve for to create that story
If I have to "imagine" all parts of the story why am I subbing? |

Nyla Skin
Maximum fun chamber
246
|
Posted - 2013.04.29 11:02:00 -
[3] - Quote
MrDiao wrote:
I totally agree that some people can just play eve without any in game backgrounds, like a fps shooting game.
But being plain hasn't been the intention, I assume.
I did not mean that we should play without backgrounds. I am saying that CCP hasn't really done much to make our game experiences more lively. For example, I remember the Great War being mentioned in the eve timeline thread. Now, besides some outposts that are outwardly clones of each other and some titan wrecks floating somewhere, what kind of permanent mark did the Great War have on the galaxy? Thats right, none. The visual representation of the "player stories" is what is missing.
And when there are some remotely interesting stories, they tend to be all out of character. Take the destroyed monument in Jita. Nice touch, but a memoir of an out-of-game event.
There are three things that I am looking for in a game (besides playable game mechanics): sandbox world, immersion and customizability. Eve has basically none of the two latter. |

Nyla Skin
Maximum fun chamber
246
|
Posted - 2013.04.29 11:05:00 -
[4] - Quote
Roime wrote:See, there again you want to be told stories instead of experiencing them.
No, I want the other players to actually able to see the effects of the stories that happened. (preferably ingame). It all looks the same. |

Nyla Skin
Maximum fun chamber
246
|
Posted - 2013.04.29 11:19:00 -
[5] - Quote
baltec1 wrote: I even have my own story as the mad mega guy that I have built up over the years. Tales of being the lone survivor and fighting to get back home. My favorate is the one that happened a few years back. Now, this is a story all about how. My life got flipped-turned upside down. And I'd like to take a minute, Just sit right there, I'll tell you how I became the prince of a town called Bel Air.
My imagination could use a little support in order to have my disbelief suspended. So if you undock, how can I tell you apart from the other 1000 guys in a similar ship? |

Nyla Skin
Maximum fun chamber
249
|
Posted - 2013.05.14 09:11:00 -
[6] - Quote
Fractal Muse wrote: Beyond that, since this is EVE, you can create your own dynamic and emergent story.
I don't know about others, but I have personally never asked for more scripted PVE "story" content. What I would want is "more tools to create our stories" or more customization of some sort. Something that makes player created emergent content A different from player created emergent content B. Currently its same ships and same POSes etc. The only difference is the names of the players really. There is not enough uniqueness. Its like-minded people doing same things over and over and for some reason its called "emergent content"...
Could be as little as player-created insignia or their alliance logos on ships etc..
MrDiao wrote: What you saying also reveals the fact that even these biggest in-game events have left no marks inside the game, and people who want to know the story have to open a website to read the novel, which is pretty off to most of the in-game population.
^ This. The 'player created story' is OUTSIDE the game. |
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